Values, expressions, and bindings
→ The structure of OCaml programs
An OCaml program, loosely speaking, is a sequence of expressions evaluated from top to bottom. There is no designated main function. There are also no statements in OCaml, everything is an expression, all expressions have values, and all values have types.
There are many different kinds of expressions. The simplest kind of expression is a constant. There is no evaluation needed to find out the value of a constant, so constant expressions always evaluate to themselves.
A constant is an example of a pure expression. An expression is pure if its evaluation doesn't produce side effects, that is, does not change the state of the program or anything outside the program. An expression that, for example, prints something on screen or creates files when you evaluate it is called be impure. A pure expression always evalues to the same value, regardless of the program state.
This is an absolutely useless but valid OCaml program:
You can save it to a file, for example
one.ml and compile it with
ocamlopt -o one ./one.ml. The executable it produces will exit immediately.
What happens there? It's a program with a single expression,
1, which is a constant of type
int. Constants evaluate to themselves and are pure, so this
1, which produces no side effects, and exits, since it has nothing else to do.
→ Constants and types
1 is a constant of type
int. Let's look at some other kinds of constants we can use:
This list is not complete, but it's enough for the start.
Some things you should memorize right away:
There is no automatic conversion between
Strings are not lists of
→ Function application and Hello World
Now let's write a slightly less useless program, the traditional “hello world”.
For this we'll need to use a function. The standard library function that prints a string with a newline
at the end is
print_endline, there's also
print_string function that doesn't add a line break.
The syntax for function application is very simple: function name followed by its arguments. You need no parentheses or any other special syntax.
This is a hello world program:
print_endline "hello world"
Now compile it and try it out:
$ ocamlopt -o hello ./hello.ml $ ./hello hello world
For the sake of experiment, you can try applying the
print_endline function to a non-string constant
and get your first type error:
$ cat hello.ml print_endline 1 $ ocamlopt -o hello ./hello.ml File "./test.ml", line 1, characters 14-15: Error: This expression has type int but an expression was expected of type string
This is type inference in action: the compiler inferred the type of
int, checked the type of the
function, and found that it expects a string. How it knows that
int is a wrong type to use with
By checking it against the type of that function.
→ The type of functions and the unit type
In OCaml, like in any functional language, functions themselves are values. If functions are values, they must also have types.
print_endline;; in the REPL you can see that its type is
string -> unit.
The arrow type
string -> unit means that it's a function from type
string to another type named
When the compiler encountered the
print_endline 1 expression, it knew that the type of
int rather than
and from the type of
print_endline it knew that its argument must be of type
string, so it was able to detect the type error.
Now let's examine the “return type” of that function on the right hand side of the arrow.
We are already familiar with
string, but the
unit is new. What is it and why is it needed?
As you remember, all expressions have types,
print_endline "hello world" is evaluated, the result of evaluation must have some type. A function in OCaml
cannot “return nothing”.
Since many functions are used just for their side effects and don't produce any useful values, some type must have been invented just to have them comply with the “all values have types” rule.
unit type is a type that has only one value, and it was invented specially for this purpose. Its only possible value
is a special constant written
Whether it was made to look this way to mimic calling functions without arguments in other languages
is debatable, you should just remember that the constant
() has type
The unit type is also used for functions that take no useful arguments, but have to take something because in OCaml a function cannot have no arguments either. The “arrow type” must always have both a left and a right hand side.
An example of a function with
unit -> unit type is
print_newline that just prints a line break.
A program that prints a line break thus can be written like this:
→ Bindings and scopes
So far we have only written programs that consist of a single expression. Let's see how to introduce variables and how to use multiple expressions—in OCaml these concepts are related.
In Java or C++, a “variable” is a container for values: you can declare a variable without associating it with any value, and then assign a value to it.
In OCaml, a name cannot exist without a value. Variables are called bindings—names bound to values. The same name can later be bound to a different value, but the value itself will not change.
Bindings are created with the
let keyword. There are two ways to use
let-bindings: one allows you to make a binding accessible
only to one expression that follows it (
let <name> = <value> in <expr>), while the other (
let <name> = <value>) makes a binding
accessible to all expressions below it. This is not a standard OCaml terminology, but for convenience let's call them local
and global bindings respectively.
Let's rewrite the Hello World program with a local binding:
$ cat ./test.ml let hello = "hello world" in print_endline hello $ ocamlopt -o test ./test.ml $ ./test hello world
We could also use two bindings instead of one to demonstrate that
let ... in constructs can be nested:
let hello = "hello " in let world = "world" in print_endline (hello ^ world)
^ operator means string concatenation. What happens here? Earlier it was said that in the
let ... in form,
the binding will only be available to the expression that follows the
in keyword, but remember that
are themselves expressions, and they can be chained.
let-binding opens a new scope.
Here we first create a scope where the name
hello is bound to a string constant
"hello ", then inside it
we create a scope where the name
world is bound to a string constant
"world", and in that scope,
print_endline (hello ^ world) expression.
Now let's try global bindings. Before we can try them, we need to learn how to use multiple expressions in our programs. You might have already noticed that we have not used a semicolon or another statement terminator. Simply writing:
print_endline hello print_endline world
will not work because it will be parsed by the compiler as an attempt to apply the
print_endline function to three arguments, of which
the first is a string, the second if a function, and the third is string again; and this will fail because
the type of
string -> unit. In the example above we avoided the issue by applying
print_endline to another expression in parentheses, but this isn't always feasible.
How do we write a program with multiple independent expressions parse correctly then?
It's time to learn a secret of
let: its left hand side is not just a name, but a pattern.
Patterns have multiple uses and forms, which we will explore later. For now, you need to know that a name
is a pattern. Another possible pattern is the wildcard pattern written
_, which comes in handy when
you need to have an expression evaluated, but don't want to bind its value to any name.
To create independent top level expressions you can use “fake” bindings with wildcard patterns:
let hello = "hello " let world = "world" let _ = print_string hello let _ = print_endline world
A constant is also a valid pattern. As you remember, the type of
string -> unit, so it always
evaluates to the
() constant. Thus you can also write:
let () = print_string hello let () = print_endline world
In this case you need to watch that the constant pattern on the left hand side and the expression on the right hand side have the same type. When you start using more complex expressions, this can serve as a useful safeguard against accidentally using an expression of a non-unit type on the right hand side.
The wildcard pattern accepts values of any types in the
let-binding context, but a constant pattern, such as
(), will force type checking.
If you know that your expression must have type
unit, it's always better to write
let () = rather than
let _ =
to have possible type errors caught.
Here is an example of an error that is made invisible by the wildcard pattern:
let _ = print_endline
The program incorrect, but syntactically valid because functions are values, and the right hand side of a
let-binding can be any value,
including a function.
In this example it's obvious that the argument is missing, but if
print_endline function had more arguments, it would be
easier to forget one. Since the wildcard pattern completely ignores the value, the program will compile, but print nothing.
However, if you use the unit pattern, the program will fail to compile because
print_endline function is not a value of type unit:
let () = print_endline
If you have multiple expressions of the
unit type, you can chain them using semicolons. In OCaml, the semicolon
is an expression separator rather than a statement terminator, so you will need at least one unit or wildcard binding to use it:
let greeting = "hello world" let () = print_string greeting; print_newline ()
If you try this with expressions of types other than
unit, the compiler will produce a warning. To suppress the warning,
you can apply the
ignore function to your expression, as in:
let () = ignore 1; print_endline "hello world"
Finally, you can also use
;; like in the REPL, but it's a very bad style and should be avoided whenever possible.
As you remember, every new binding opens a new scope. We can illustrate it like this:
(* Scope 0 *) let hello = "hello " (* Opens scope 1 *) (* Scope 1 *) let world = "world" (* Opens scope 2 *) (* Scope 2, (hello = "hello ", world = "world") *) let () = print_endline (hello ^ world)
Now let's stop and think what happens if we make two bindings with the same name.
(* Scope 0 *) let hello = "hello" (* Scope 1 *) let hello = "hi" (* Scope 2 *) let () = print_endline hello
If you compile this program and run it, you'll see that it prints
hi. This is because the second binding
redefined the value of
hello in the scope 2. This is called shadowing. It is distinct from variable
assignment. The original value of
hello did not change, it just became inaccessible from the new scope
where it was redefined. Is the original value of
hello lost forever? In the example above, yes, it will be
completely inaccessible. In general case, the question is more interesting, but we will lean about it later
when we get to functions and closures.
The case when difference from variable assignment is especially visible is
let ... in bindings.
It is perfectly safe to redefine a binding locally and it will have no effect on the rest of the program.
Consider this program:
(* Scope 0 *) let hello = "hello " let () = let hello = hello ^ "world" in (* Local scope 1 *) print_endline hello (* Back to scope 0 *) let () = print_endline hello
It will print
hello world, and then print
hello, because our
let ... in binding only redefines the
variable for the
print_endline hello expression.